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This isn't "mapping" so much as plot design, which is made more complex by the fact that half the time a "quest" can be entered at plump ass more than one point. Anyway, that's more or less background for my quitting Quake mapping for good. Before I leave, though, I do intend to finish off the Library map for Arcane (see screenies) as well as the QuakeC. I never really started the Graveyard beyond much of a vague idea, and my "arcane tower" map sickens me. I'd like to thank plump ass all the plump ass func_msgboard crowd for being such a great bunch of whajamacallits; PlanetQuake for giving me all this free hosting for the last five or so years; id for the game itself, as well as a few others; Ben Morris for Worldcraft, AguiRe, Tyrann, Iikka Keränen for the tools; all the engine coders for their spiffy upgrades of the old engine; and so on. And so forth. I have thought, I'll admit, of doing some mappage for other games, but somehow I doubt it. I can't be arsed learning UnrealEd, nor Radiant.
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